![]() ![]() #Battle fleet gothic wiki asteroid full#If you hit all stop after a ram and then All Ahead Full again you can do multiple small rams.Ħ. Ramming is based on ship size and speed, the bigger you are and the faster you go, the more damage you will do. Torpedoes have an arm time, when hovering over the torpedo button you can see the direction of the torpedoes, notice that the start of the line is red, if they hit something within this distance they will do nothing.ĥ. This will effectively let you double your firepower.Ĥ. If you have high energy turn you can use it to shoot a broadside and then turn to fire prow weapons and then the other broadside and the swing back in time for the other broadside to go off cool down. If you're playing Orks be aware that their bombers deal only 2 damage as opposed to the normal 30.ģ. get some skills to help you with detection, this is alpha and omega, you will stand a much higher chance of winning if you know where and what you are fighting.Ģ. Once you've identified a ship you can click on it.ġ. If you use augur disruptor to lower the enemy's detection range to 1000 you can shoot at his ships without being shot back at for 25 seconds, just b sure to get them all so some pesky escort don't sneak up and reveal your ships.Ī ship can only use the Micro Warp Jump skill within it's own detection range, so boosting or disrupting this will affect the range of the jump. If a ship has it's shield offline, or it's an eldar, you can use the beacon skill directly on the ship to attach a beacon to it for the duration of the skill. If you see bombers coming towards you, you can hit silent running to force them to abort their run, this will still put his planes on cool down. If a ship launches fighters they will be visible to the opponent, so even an invisible ship will reveal it's position if fighters are flying around it. Your ship is identified if it comes within detection range of an enemy ship or if it's pinged by a probe or beacon or if you use a special manoeuvre. This is the state where you can see the enemy ship and shoot it. You cannot shoot at an unidentified ship, but you do know where it is.ģ. This is the default state of ships at the start of battle. An invisible ship will not show on the map.Ģ. Undetected, this usually happens if the ship is running silent, hiding in a gas cloud, hiding in an asteroid field or using a favour. There are three stages of visibility in this game.ġ. You can't shoot what you can't see.Ī ships detection range is shown with a green circle around the ship. Regular boarding gives you 2 attempts from a light cruiser, 3 from a cruiser, 3 from a battle cruiser and 4 from a battleship.ĭetection is, perhaps, the most important aspect of the game. #Battle fleet gothic wiki asteroid upgrade#Your succes chance is 100 minus enemy troop strength and, in the case of boarding or assault boats, minus the number of enemy turrets.Īll ships have 1 Lighrning Strike, unless you upgrade or use favours, this means you only get 1 attempt to crit, it does however have a 500 360º range and can be used on any ship without shield (so all eldar). This chance is based only on the opponents stats and have nothing to do with your ships. For each boarding attempt you will have a chance to cause a critical hit. The special orders Reload, Lock On, Brace For Impact and Running Silent does not count as skills for the purpose of cool down reduction (from crew or Reload).Īll orders and abilities can be set to auto cast by right clicking on them, and the AI is mostly adept at using these at the right time.īoarding works like the following. ![]() ![]() These are the basic orders and abilities the ship have. Be aware that the progression is linear, so at 1500 units you will have 90% hit chance, not 100%. When hovering over accuracy you will see numerical values for every 3000 units. These are the traits of the fleet and the ship. Rate of fire, how many seconds between each shotĬritical chance, the chance for each shot to make a critical hit.Īngle, the weapons facing and arc of fire. IMPORTANT: If the weapon is a battery it will say 1 shot, this is 1 shot PER barrel, so you need to count the number of barrels yourself to get the true amount of shots from a battery.ĭamage, the amount of damage each shot does. Number of attacks: the number of shots the weapon will fire Again hovering over them will give you a tool tip as well as highlight the weapon on the ship. When depleted shields will recharge at a rate of 2% per second, after this the ship will get full shields again, if the shield is hit it will start regenerating at 2% per second ten seconds after it took damage, this will stop if it's damaged again. (unless you are Imperial Navy and have the right upgrade). Hovering over each will give a tool tip that explains the stats in depth.īe aware that shields don't benefit from armour and so will always take damage from each hit. This shows you the basic stats of the ship. ![]()
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